package br.ocsot.game.draw;

import java.awt.Image;

public class Sprite {

	private Image image;
	
	private double frameWidth;
	
	private double frameHeight;
	
	private int countFrames;
	
	private int currentFrame;

	public Sprite(Image image, double frameWidth, double frameHeight) {
		super();
		this.image = image;
		this.frameWidth = frameWidth;
		this.frameHeight = frameHeight;
	}

	
}
